Wednesday, August 29, 2012

Game Review: Dungeon Village

Hi guys, it's been quite a long time since I posted something, so I decided to get right back to it again. A few weeks ago I was a bit bored, and decided to give Dungeon Village a try, luckily they have a demo version available as well.

A while back, I did a review on Game Dev Story, and Dungeon Village is made by the same developer. You can almost immediately see the similarity on how the game looks and so on.

After playing it for about 10 minutes, I just couldn't resist and bought the full version.

Here are a few screen shots:

These are just some of the many things that can happen in the game.

You are basically the mayor of a small town, and adventurers come to your town to fight monsters, level up and spend gold.

There are so many aspects to this game, I find it hard to decide on where to begin.

When you start, you only have a handful of buildings, and almost immediately an adventurer wanders into your little town to come and check it out. They wander into the wilderness on a regular basis, and fights with the various kinds of monsters the game features. As they win battles, they level up, making them stronger, and increasing their satisfaction and stuff like that.

Every time they kill a monster, you get some more money to spend on new buildings and items.

Then all of a sudden a quest pops up, and you can, for a fee, recruit some adventurers to go on this quest. It might be something like old ruins they go and explore, or a monster mob just outside your town walls that they must defeat.

If one of your adventurers succumb, they don't die permanently, but slowly regain their health, after which they'll fight on. While recovering, if another adventurer happens to walk past, he will pick up his fallen comrade and take him back to the inn, where he can recuperate a lot quicker.

While on a quest, a bar at the bottom of the screen appears, which represents the linear path of the quest. On the bar you'll find chests that contain loot, as well as monsters that need to be defeated before carrying on. It's as simple as that!

The loot can be given to your adventurers as presents (boosting their stats and satisfaction), or even to your buildings to increase their appeal, how much they charge and the quality of their wares. Even the buildings can level up, they simply need to get a certain amount of visits from your adventurers!

As you go about managing all this, your town will increase in popularity, which in turn will attract more adventurers. Eventually, if your adventurers are satisfied enough in your town, they'll request for you to build them a house, and you can start earning taxes from them!

Later on you can hold events as well, which either boosts stats of your people, or popularity of the town. Every now and then you'll even get to fight against a boss, which not only gives lots of experience to those who take part in the battle, but also a nice big pile of gold! You even get medals that you can award your people at the end of each year, boosting their stats even more.

Now, I've already written quite a lot above, but this is barely touching what this game is all about! It has a very similar feel to Game Dev Story, but that is definitely not a bad thing. I'm glad I paid the $4.99 for it, it was money well spent!

Get the demo, or Lite version here

Or buy the full version (which you'll do after playing the Lite version) here

Till next time (I promise it will be quicker this time!)